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An interview from the 2016 International Broadcasting Convention in Amsterdam with Geoff Mills of SGO. SGO is an established leading developer of high-end solutions including its flagship DI and Stereo 3D system Mistika post production systems and workflow solutions, including the Mamba FX compositing software for post production in broadcast, corporate, commercial and film. In this interview Geoff talks with us about the substantial number of new post-production tools SGO was showcasing that service the most demanding high end finishing for Virtual Reality (VR), High Dynamic Range (HDR) grading, and 8K post production.

Mistika 8.7 introduces a multitude of Immersive Reality VR specific functions. The toolset, that integrates into existing Mistika Stereo 3D toolsets, allows users to roto shapes that distort and dynamically adapt to the spherical VR space, allowing for realtime playback and colour grading. Additionally, the latest version of Mistika offers VR streaming capabilities directly to tablets, phones and other network enabled devices; such as Samsung GEAR VR were shown at the show.

Version 8.7 of Mistika benefits from editorial auto-conform interface that will provide users with smart filters and matching tools enabling users to import and link an ever growing variety of client provided AAF, EDL, and XML timelines to the intended original media. The NEW tools will also make it easier for clients to auto-conform against untouched source footage as well as re-auto-conform against already worked on media.

Furthermore, Mistika 8.7 showcases several colour selection Keyers, such as the 3D keyer, RGB keyer, improved HSL keyer, unique 4th ball highlight recovery tool, HDR mode, and expanded HDR range sliders. These enable users to work well outside of the standard 0 – 100% video range.

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